Back-At-It-Again-At-Krispy-Kreme Dark Souls Build
On a second note, the star theme from Super Paper Mario is one of the best of its kind and the game itself did it an unforgivable disservice by not throwing the player back into gameplay *immediately* after the build-up.
It’s such a strange feeling, to think back on things and pick up on memories that feel “false” or out-of-place. I *know* I’ve played through Tick Tock Clock and Wet-Dry world, but compared to the places that are fresher in my mind (Bob-omb Battlefield and Cool, Cool Mountain for instance), they feel so much more threatening and deranged. Is it just the vague abstractness of the level design? The bleak atmosphere accompanied by this fucking song? The perceived jump in difficulty and drop in aesthetic friendliness?
I suppose in general, for me at least, it’s just a stew of Life Before My Full Introduction To The Internet, video games still being a new thing to me, the general crudeness of video games at the time (especially considering the jump in technology since then), and Kirby Final Boss Syndrome*.
I think I’ll study this a bit more. If any of you guys remember any other games with a similar quality (final lap of the game is notably darker than the start, typically in a way you wouldn’t expect), feel three to throw ‘em at me.
Every time I casually think back on old adventure/platformer games like Super Mario 64 and Banjo Kazooie/Tooie, there are always some vague setpieces that I remember and I’m all “that’s it, that was the entire game.”
But whenever I really think back on things, I’m hit with the realization that holy shit there is a *lot of stuff* I’ve forgotten about. Big, cool stuff. There were underwater cities and that weird rising-water-level world in Super Mario 64, and between the overworld and all of the smaller worlds, there was a lot of breadth and vastness to Banjo Tooie that I can’t even remember when I try to think back on it.
In fact, most of the later stuff in SM64 (the little/big world, the second snow place, the one where the painting is in the mirror, and pretty much everything past the second floor) has a really out-of-place, sinister vibe in my mind, and it’s what I usually turn to when I try to stir up things that seem out-of-place or eerie.
Mimicry is fascinating